It has been a while since the last update for the Tesla Roadster papercraft but I’ve been working on it off and on. The modeling phase is mostly done. There are a few more changes to make before the texturing process can begin. Here are some images of how it looks now. Cheers and take care!
Although a little slow, I’ve been making steady progress with texture work on the 2020 Corvette papercraft model. It is pretty much done except for some minor details. Here are some renders of the model with the new textures. Should be able to unwrap this model soon! –LD
I have reached a point where I am done with the major modeling on the 2020 Corvette Stingray papercraft model. Since the last update, I have added in the engine bay with a very simple representation of the visible portion of the engine (intake manifold and rocker covers) through the glass covered rear hatch. I also added the side mirrors, detailed wheels, tail lights, and rear spoiler. Next step will be the texturing which will help the details be more visible! –LD
Hello all! I have finally finished the 3d model for the Tesla Model 3 papercraft. A lot of time was spent doing the texturing which I think is what really helps make the model look convincing. I decided not to do the interior of the car and so the windows are opaque but have a fake glass-like reflective texture. I am now ready to take it to the next stage which is unwrapping with Pepakura Designer.
Here are some pictures of the render:
Below is a YouTube video of a 360 view of the 3d model:
Hello fellow papercrafters! This is an announcement of an upcoming papercraft that I’m working on. I’m actually working on several at a time but this one is getting a bulk of my attention. As you may have heard, Tesla has recently announced that they finally reached their 35K Model 3 milestone! To celebrate that I have started working on a Model 3 papercraft. It will be FREE to download! I will probably try to make all the Tesla cars as papercraft models one day (including that awesome 2020 Roadster!).
I’m currently in the modeling phase as I try to create a simple mesh that will can be unwrapped with as few unnecessary seams as possible. It is definitely hard to avoid putting seams in certain areas to create proper rounded shapes but that’s the fun challenge of it all.
My current 3d modeling program of choice is Blender. Blender is free, open-source software and I just love it. It does everything from mesh modeling, sculpting, NURBS, animation, video editing, compositing, just to name a few. In a few months Blender 2.8 will finally be released and it will be the most user friendly version of Blender yet. I encourage you to try it out if you haven’t already!
Below are some pictures of my progress so far. Still a long ways to go but we are getting there! I don’t know when I’ll be able to release this but I’ll keep you updated as I make progress. –Loudog
As a first free offering, here is a model that I created about 10 years ago based on the work of Marcus Walz at Hardcore Cycles. It was a very unique looking motorcycle and I felt very inspired to create a papercraft artwork based on it as a tribute to it. You can follow my development thread at the Papermodelers website.
I modeled the bike in a 3d graphics software called Metasequoia which was probably the first 3d modeling software I ever used. The free version had lots of limitations at the time but I committed myself to using it. I really needed the Boolean operator but it was an extra cost item and I was too cheap to pay for it. Here are some screenshots of the progress in the tool:
I’m not the greatest texture artist but I did create texture maps for the model to add various decals such as the lettering on the tires, various emblems and 3d effects. This mostly involved the use of free software such as The Gimp and Paint.net.
When modeling was finished, I used the popular 3d unwrapping software Pepakura Designer (love this tool!) and did some test builds which uncovered problems that I had to go back and fix.
With the model unfolded I could then proceed to building it.
In the end it came out more or less how I hoped it would. In my eye it doesn’t quite look as cool as the real thing but I am still proud of the effort. This is a difficult model to build but if you are up to the task, give it a try!